A game on a mission.
We're sounding the alarm
Worldwide, at least 200 million children and teenagers struggle with a mental health disorder. By the age of 18, about 17.1 million young people have a mental disorder. (Source)
More than 4 in 10 (42%) Students felt persistently sad or hopeless, and nearly one-third (29%) experienced poor mental health in 2021 within the United States. (Source)
18.5 million children 0-17 years have one or more functional difficulties nationwide. (Source)
Vision
Our vision is to advance planetary health and honor its spectrum of diversity, from people to plants. We believe emerging technology, creativity, and a holistic human and ecological health approach can create a regenerative and inclusive planet for all.
Our Mission: Unleashing Potential
Our mission is to empower diverse minds and marginalized communities through creativity and knowledge to be catalysts for positive change for planetary health.
Mindfulness and Emotional Wellbeing
Ecological Awareness and Sustainability
Community building for neurodiverse and trauma-impacted youth
How are we addressing the Sustainable Developmental Goals?
Goal 3: Good Health and Well-being by promoting positive behavior for mental health and well-being.
Goal 4: Music education and raising awareness about neurodiversity contribute to providing inclusive and equitable quality education.
Goal 12: Promoting ecological awareness can encourage responsible consumption and production patterns.
Goal 13: Fostering ecological awareness can contribute to raising consciousness about climate change and the importance of sustainable practices.
Social Impact Goals
"Experiencing positive emotions during learning has been linked to increased learning outcomes, and these findings show that VR can provide conditions that are conducive to learning."
Deepening Engagement and Learning Impact through Virtual Reality Activations
"By incorporating VR into school mental health education, we can offer more effective results, equipping young individuals with valuable tools for managing their mental well-being."
Virtual Reality Revolutionizing Youth Mental Health Treatment
Theory of Change
OUR VALUES
1.Inclusion
2.Courage
3.Integrity
4.Creativity
5.Sustainability
6.5 years of B2B SaaS product and project management
Led a Skunkworks product build to create a more inclusive and effective multi-tiered AI data model to measure social risk factors of organizational and employee ecosystems with social determinants of health
5 years supporting social impact and non-profit organizations
Volunteer and organizational staff with the ARC of Greater Houston from 2007-2010
Student Chapter president of PIH Engage, a non-profit branch of Partners in Health focused on HIV/AIDs awareness
Strategic Advisor of non-profit, CoolxDad, supporting strategic planning
2 years in marketing
2 years in education
International educator in Chengdu, China