Let's build a future for all.

A game on a mission.

We're sounding the alarm

  • Worldwide, at least 200 million children and teenagers struggle with a mental health disorder. By the age of 18, about 17.1 million young people have a mental disorder. (Source)

  • More than 4 in 10 (42%) Students felt persistently sad or hopeless, and nearly one-third (29%) experienced poor mental health in 2021 within the United States. (Source)

  • 18.5 million children 0-17 years have one or more functional difficulties nationwide. (Source)

Vision

We envision a world where neurodiverse youth have equal opportunities to unleash their creative potential, develop vital life skills, and contribute to a sustainable and inclusive society.


Virtual Oasis is an imaginative game for disruption.

Our Mission: Unleashing Potential

To empower and inspire neurodiverse K-12 youth through an immersive AR and XR fantasy game that teaches creative skills and promotes climate action, permaculture, and social-emotional learning.

  1. Mindfulness and Emotional Wellbeing

  2. Ecological Awareness and Sustainability

  3. Community building for neurodiverse and trauma-impacted youth

a group of people holding hands on top of a tree
a group of people holding hands on top of a tree
How are we addressing the Sustainable Developmental Goals?
  • Goal 3: Good Health and Well-being by promoting positive behavior for mental health and well-being.

  • Goal 4: Music education and raising awareness about neurodiversity contribute to providing inclusive and equitable quality education.

  • Goal 12: Promoting ecological awareness can encourage responsible consumption and production patterns.

  • Goal 13: Fostering ecological awareness can contribute to raising consciousness about climate change and the importance of sustainable practices.

Social Impact Goals

"Experiencing positive emotions during learning has been linked to increased learning outcomes, and these findings show that VR can provide conditions that are conducive to learning."

Deepening Engagement and Learning Impact through Virtual Reality Activations

"By incorporating VR into school mental health education, we can offer more effective results, equipping young individuals with valuable tools for managing their mental well-being."

Virtual Reality Revolutionizing Youth Mental Health Treatment

Theory of Change

OUR VALUES

1.Inclusion

2.Courage

3.Integrity

4.Creativity

5.Sustainability

  • 6.5 years of B2B SaaS product and project management
    • Led a Skunkworks product build to create a more inclusive and effective multi-tiered AI data model to measure social risk factors of organizational and employee ecosystems with social determinants of health

  • 5 years supporting social impact and non-profit organizations

    • Volunteer and organizational staff with the ARC of Greater Houston from 2007-2010

    • Student Chapter president of PIH Engage, a non-profit branch of Partners in Health focused on HIV/AIDs awareness

    • Strategic Advisor of non-profit, CoolxDad, supporting strategic planning

  • 2 years in marketing
  • 2 years in education
    • International educator in Chengdu, China
Backed by passion and years of expertise in the tech, education, and health industry, our Virtual Oasis Tech team is dedicated to enhancing Emotional Intelligence and Social Emotional Learning for youth.

CEO & FOUNDER

It takes a diverse crew of imaginative people to disrupt.
It takes an inclusive bunch of dreamers to envision brighter futures.
It takes true interdisciplinary artists and scientists to create Virtual Oasis Tech.
Find out more about the fearless leaders and creative visionaries building for all.

CREATE THE FUTURE, WITH US.

Virtual Oasis is not just a game; it's a movement.